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Virginia Tech

Location: BlacksburgVA 24061 Document ID: AB422-0NYO Posted on: 2018-08-1308/13/2018 Job Type: Full-time

Job Schedule:Full-time
2018-09-12
 

Assistant or Associate Professor

Virginia Tech is a public land-grant university, committed to teaching and learning, research, and outreach to the Commonwealth of Virginia, the nation, and the world. Building on its motto of Ut Prosim (that I may serve), Virginia Tech is dedicated to InclusiveVT-serving in the spirit of community, diversity, and excellence. We seek candidates who adopt and practice the Principles of Community, which are fundamental to our on-going efforts to increase access and inclusion, and to create a community that nurtures learning and growth for all of its members. Virginia Tech actively seeks a broad spectrum of candidates to join our community in preparing leaders for the world.

Position Summary:
The School of Visual Arts ( SOVA ) at Virginia Tech invites applications for a tenure-track faculty position at the assistant or associate professor level in the Creative Technologies (CT) program effective August 2018.
SOVA is seeking a colleague who will complement current faculty within the CT program in terms of their research and teaching qualifications, with a focus on gaming and immersive environments. The successful candidate will take on opportunities that require an integrative approach to teaching and research embracing the technology-mediated intersection of the arts, design, science, and engineering.
Duties and responsibilities include:
Teach a 2/2 teaching load of undergraduate and graduate courses from introductory to advanced levels in Creative Technologies (CT)
Lead innovative and high-quality research within the Strategic Growth Area of Creativity and Innovation (http://provost.vt.edu/destination-areas.html)
Develop and lead cross-disciplinary graduate and undergraduate courses in CT and Creativity and Innovation
Advise and mentor students in CT and Creativity and Innovation
Maintain a strong national/international creative research agenda
Maintain an up-to-date proficiency with digital tools and software packages as these relate to teaching and creative research in gaming and immersive environments
Contribute to school, college and university-level service and outreach
Contribute to the growth of SOVA's school and programs through dynamic participation in a collaborative, cross-disciplinary work environment.
Contribute to new creative directions in CT, including promoting artistic authorship, unique aesthetic approaches and an overall original narrative voice.
SOVA is comprised of 25 full-time faculty with approximately 250 undergraduate students, 25 master's students, and one doctoral student. The undergraduate and graduate SOVA programs are currently ranked 25th, respectively, by Animation Career Report - Top 50 Public Animation Schools and Colleges in the U.S. - 2016.
Virginia Tech recognizes the critical importance of diverse teams of scholars. It seeks to diversify its faculty along multiple dimensions, including those that have been historically marginalized and excluded given the institutional history and legacy of the university. Virginia Tech is a public land-grant university, committed to teaching and learning, research, and outreach to the Commonwealth of Virginia, the nation, and the world. Building on its motto of Ut Prosim (that I may serve), Virginia Tech is dedicated to InclusiveVT - serving in the spirit of community, diversity, and excellence. We seek candidates who adopt and practice the Principles of Community (http://www.inclusive.vt.edu/), which are fundamental to our on-going efforts to increase access and inclusion and to create a community that nurtures learning and growth for all of its members. Virginia Tech actively seeks a broad spectrum of candidates to join our community in preparing leaders for the world.

Required Qualifications:
Terminal degree ( MFA or Ph.D) in Game Design or related field
Strong research agenda and/or evidence of an ongoing and active professional record appropriate for area of expertise
Record of excellence and expertise in some current gaming platforms, and a working knowledge of others (such as Maya, Zbrush, Photoshop, Unity, Unreal, Substance Designer)
Record of teaching or instructional excellence in area of expertise
Broad understanding of the history and theory of contemporary 2D and 3D gaming as well as the history and theory of VR and AR experiences
Record of excellence and expertise in some aspects of game design, and a working knowledge of others (such as environment design, lighting, texturing and character design; content (including storytelling and narrative into games)

Preferred Qualifications:
Coding experience in Unity and Unreal game engines
Demonstrated success in working collaboratively across disciplines
Proven instructional, advisory and leadership experience in academia or professional fields.
Experience in developing AR and/or VR environments.
Record of student accomplishment in area of teaching and/or instructional experience
This tenure-track hire contributes to part of a cross-college cluster hire being conducted within Virginia Tech's Destination Area and the Creativity and Innovation Strategic Growth Area, which are two initiatives created to recruit and support world-class groups of faculty colleagues that bridge disciplinary strengths. This cluster hire will foster interdisciplinary collaborations that explore integrative approaches to thinking and problem solving through the lens of technology. (http://provost.vt.edu/destination-areas.html) The Creativity and Innovation Strategic Growth Area is focused on empowering
partners and stakeholders to collaborate on creativity, innovation, and
entrepreneurship efforts that transcend disciplinary boundaries. Faculty working
together in this area comprise a vibrant ecosystem that melds the exploration of
innovative technologies and the design of creative experiences with best practices for developing impact-driven and meaningful outcomes and solutions.
Additionally, candidates will have the opportunity to work with a wide range of research groups and faculty within the School, the College of Architecture and Urban Studies, and University, including the Institute for Creativity, Arts and Technology (http://www.icat.vt.edu) and the Center for Human Computer Interaction (www.hci.vt.edu).



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