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Virginia Tech

Location: BlacksburgVA 24061 Document ID: AA506-0FMU Posted on: 2017-04-2004/20/2017 Job Type: Full-time

Job Schedule:Full-time
2017-05-20
 

Assistant/Assoc. Professor of 3D Graphics and Animation.

Virginia Tech is a public land-grant university, committed to teaching and learning, research, and outreach to the Commonwealth of Virginia, the nation, and the world. Building on its motto of Ut Prosim (that I may serve), Virginia Tech is dedicated to InclusiveVT-serving in the spirit of community, diversity, and excellence. We seek candidates who adopt and practice the Principles of Community, which are fundamental to our on-going efforts to increase access and inclusion, and to create a community that nurtures learning and growth for all of its members. Virginia Tech actively seeks a broad spectrum of candidates to join our community in preparing leaders for the world.

Position Summary:
The School of Visual Arts seeks applications for an Assistant or Associate Professor, tenure-track faculty with a specialization in 3D graphics and Animation. Responsibilities include teaching a strong curriculum of learning, discovery, and engagement; developing and teaching undergraduate and graduate curriculum; providing creative direction and scholarship; maintaining a strong national/international creative research agenda; facilitating design studios; and advising students. Faculty are expected to participate in school, college and university level service and outreach programs including collaboration and cross-disciplinary work with other programs within the School of Visual Arts ( SOVA ), committee work, and administrative duties.

Required Qualifications:
This position requires a terminal degree in 3D animation or related field; experience teaching 3D animation at the university or college level beyond graduate school teaching appointments; a desire to work collaboratively and across disciplines with proven academic leadership experience. The candidate's portfolio should demonstrate a good sense of character design with 3D modeling, texturing, rigging, lighting and rendering; experience using motion capture; professional experience in the field of VFX is highly desirable

Preferred Qualifications:
The ideal candidate should have a strong working knowledge of industry standard content creation software packages (i.e Maya, Zbrush, Cinema4D, AfterEffects, Photoshop, and RenderMan); and evidence of an on-going and active professional exhibition record at a national and international level with a broad understanding in the history and theory of contemporary 2D and 3D animation. Expertise with MEL /Python scripting in Maya, or coding in Unity or Unreal game engines is highly desirable



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